2020. szeptember 22., kedd
HIDDEN GEMS - TOP 10 FORGETTEN FMV ADVENTURES
I'm back from a little holiday with another TOP 10 list! This time we're looking at the oft-maligned FMV adventure, complete with over-the-top acting and CD count! Not all of them deserve the bad reputation associated with the genre so I've collated some of the absolute best. Don't expect the revered likes of Gabriel Knight or The 7th Guest which are easily available to buy online. These are the forgotten gems that no-one seems to talk about anymore (if they ever did).
There's even a number of games not previously featured on the site (including QUANTUM GATE and THE CASSANDRA GALLERIES), so go check them out too!
Read more »
2020. szeptember 21., hétfő
Camouflaging The Imperial Guard Armoured Company
Not many updates but I've been slogging through the camouflage on the Armoured Company these past weeks. The base colors and shading are done, I'm now onto tidying. That should finish up this week and hopefully I can start on the highlights.
The green and tan each get a base, wash, neaten up, and two highlights. The black and metal get a wash and a highlight or two, depending on how they look.
I also painted this guy up over the course of a couple hours this week. He's a battle wizard from my last Kickstarter. He's meant to be a gold wizard/alchemist.
2020. szeptember 12., szombat
28Mm Modern Roads For The Sweeney And Beyond
A quick look at some new additions for my Sweeney inspired Cops and Robbers mini Project, mostly an excuse to share the little fun video above, don't forget to turn the sound up before playing.
I've a decent collection of both figures and vehicles now, I'm looking at building up my terrain for the games which is quite intensive as most scenarios take place in built up areas. I discovered a source of buildings a couple of months ago and they feature in the action pics in this post, link to the post on the buildings below,
After a search on the tinterwebnet I located a potential source of roads at Sally Forth, a company I was aware of but had never purchased from before. A couple of clicks and the said items were on the way to YG HQ.
The road sections are made of MDF and are supplied unpainted. There are a number of selections avaliable to make up whatever road combination you want. All the different sections are avaliable in UK markings or for those who drive on the wrong side of the road alternatives are avaliable.
I painted the road very simply, covered them with Grey model primer first and then oversprayed them with Matt Black spray. The black was sprayed over the roads from a distance to give a uneven tarmac type effect which worked quite well.
The pavements come seperately and once painted up (I just sprayed them grey and washed them with black ink to pick out the pavement slabs) you glue them onto the MDF roads.
Rather cleverly the pavements cover over the holes which are used to join the roads up neatly hiding the tabs from the other road sections.
I think they look great and with the buildings the backdrop for the Sweeney stuff is looking good. There's a link to purchase the roads below.
For a visual look at the roads there is a short review on this months update video.
CrossCode Review (NSW)
Written by Anthony L. Cuaycong
Title: CrossCode
Developer: Radical Fish Games
Publisher: Deck 13
Genre: Action, RPG
Price: $19.99
Also Available On: Steam, XB1
CrossCode makes no bones about its conceit. In fact, it trumpets its willingness to straddle seemingly incongruous situations. As a single-player role-playing game set within a massive multiplayer online RPG, it has players control Lea, an avatar who has lost both her memory and her voice, in an effort to solve the mysteries behind the development. And, what's more, she gets to mingle in the physical world as well. Thusly, two stories in two settings get intertwined on the way to the denouement.
Significantly, CrossCode makes Lea's progress within the CrossWorlds MMORPG run just about like any other player's character in real life. She's a Spheromancer with the capacity to launch both ranged and close-quarter attacks during inevitable combat phases. There's likewise a large portion of interaction with other characters, including with some slated to join in exploration, as well as a fair amount of crafting and farming in order to raise attributes to the levels required to take the measure of opponents in battle. Parenthetically, skill trees are extensive and can open up more opportunities, particularly chain attacks, in this regard.
Simply put, CrossCode gives off a decidedly MMORPG vibe without players actually needing to go online. And, creditably, it proves to be just as deep and as populated, not to mention as aesthetically and aurally pleasing as the best ones in the industry; the 16-bit art style complements the throwback music, adding to the lure and allure of the gameplay. If there are any negatives, they're in the frame rate drops when the screen gets busy, and in the audio glitches that occasionally crop up.
On the whole, though, CrossCode proves to be worth its $19.99 price tag as a well-made port of the crowdfunded release on the personal computer. With progressively challenging puzzles through seven themed dungeons, it's a satisfying 50-hour romp that gives off a Zelda-esque vibe in an MMORPG environment. Sweet.
THE GOOD
- Solid gameplay
- Balanced and fair combat mechanics
- Visually and aurally pleasing
THE BAD
- Populated screens lead to frame drops
- Audio glitches evident on occasion
- Side quests can be repetitive
- Grinding required
RATING: 8.5/10
2020. szeptember 5., szombat
google maps
Increase ranks in GMB guaranteed
https://www.str8-creative.co/product/1500-gmaps-citations/
thanks
Hortense Guinan
https://www.str8-creative.co/product/1500-gmaps-citations/
thanks
Hortense Guinan
2020. szeptember 4., péntek
Super Adventures With The Xbox Game Pass, Part 3
This week on Super Adventures, I'm still writing about the games I played last November when I bought a month of Xbox Game Pass Ultimate. I'm up to part 3 now because it turns out you can play a lot of games in one month if you really rush. You probably shouldn't write about them though, because you likely won't have played them enough to come to grips with the gameplay or get a proper impression of the content.
But I'm doing it anyway because I want to show some games off and I'm hoping someone reading these will discover something new they end up playing and loving, even if I didn't love it myself.
You can find part 1 here: Part 1.
And part 2 is here: Part 2.
The final part is coming tomorrow!
Read on »
But I'm doing it anyway because I want to show some games off and I'm hoping someone reading these will discover something new they end up playing and loving, even if I didn't love it myself.
You can find part 1 here: Part 1.
And part 2 is here: Part 2.
The final part is coming tomorrow!
Read on »
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